AI Insights · Timothy · April 2023
Top 5 Co-op Games in Russia Q1 2023: Performance Insights
Explore the performance trends of the top 5 co-op games in Russia for the first quarter of 2023, including downloads, revenue, and active user metrics.
Throughout the first quarter of 2023, the top 5 co-op games in Russia exhibited varying trends in downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into the performance of Roblox, PUBG MOBILE, Genshin Impact, Rise of Kingdoms, and Mobile Legends: Bang Bang.
Roblox saw a dynamic quarter with weekly downloads peaking at approximately 320K in early January and ending the quarter at around 283K. Weekly revenue fluctuated, reaching a high of $220K in late December and a low of $129K in early February, closing the quarter at $176K. Active users remained strong, generally hovering around the 9M mark, peaking at 9.6M in mid-February.
PUBG MOBILE experienced a varied performance with weekly downloads starting at 175K in early January and gradually decreasing to 119K by the end of March. Revenue saw significant spikes, reaching $260K in mid-March and dropping to $89K in late February. The active user base remained relatively stable, averaging around 4.6M throughout the quarter.
Genshin Impact displayed a downward trend in downloads, starting at 117K in early January and declining to around 66K by the end of March. Revenue also showed a general decline, with a high of $300K in early February and a low of $59K in mid-March. Active users fluctuated, peaking at 1.8M in late January and ending the quarter at approximately 1.4M.
Rise of Kingdoms had a relatively stable quarter, with weekly downloads peaking at 7.7K in early March and maintaining around 5K towards the end. Revenue showed slight variations, peaking at $83K in late December and declining to $52K by the end of March. The active user base grew steadily from 132K in late December to around 170K by mid-March.
Mobile Legends: Bang Bang saw a consistent performance with weekly downloads starting at 81K in early January and ending at around 46K by the end of March. Revenue remained stable, ranging from $36K to $60K throughout the quarter. Active users hovered around 1.3M, peaking at 1.4M in early January and maintaining this level through the quarter.
For more detailed insights and data, visit Sensor Tower.